![]() ![]() ![]() Ultimately both games have merrit, i'd LOVE for valve to experiment bumping up the items offered / wave to 4 and adding in a spatula type item. 1v9 Characters are a legit thing and while you can controll the shop, you can't controll the items / the amount of items you get / creep wave. A good comp is going to mean ♥♥♥♥♥♥♥♥♥ vs a Draven with Rapidfire Cannon, RageBlade and a Bloodthirster. Oooooooooooon the other hand while the item system is deep, i LOVE the spatula, being able to just give a unit an alliance or save for 2 spatulas and get a +1 on board so you can sacrifice some Econ is brilliant buuuut they just lifted the RNG nature of it (but worse) from the original autochess. TFT just feels, more aggresive than Underlords, the threath of dying round 15-25 is very real were as most UL games i've played will go to 30-40 consistently. If you get stoubourn with a comp in TFT you die, period, there are god comps sure but if you spend 20 rounds looking for a lvl 1 Gnar or Asol or Draven to fit your comp your gona get steamrolled. There's a few meta god comps and for some reason i feel in underlords i start building those comps as late as round 10 or 15 and be absolutly fine as a lvl 8 god comp with like all lvl 2 units will steamroll the guys playing for "value" with a bunch of random 3 stars. The problem is Underlords is just a little bit stale. Really, you're claming Underlords has more rng than TFT? Pls say yes so we can mute you. Although the item selection is still random in TFT there is still even more rng in Underlords + All T4 T5 Units are ULTY OR TRASH units. Originally posted by serious:Its the RNG my friend. ![]()
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